First Appearance: Sentinels of the Multiverse: Base Game
Where it is: It’s a science base in space—Mars to be exact.
Primary Damage Type: Fire
Secondary Damage Type: Toxic
Deck Concept: Another foreign environment, Wagner Mars Base has a lot of global effects, but these effects seem geared against the heroes much more than The Ruins of Atlantis.
Biggest Global Effect: Self-Destruct Sequence: Put the top 3 cards of the environment deck face down next to this card. That pile is the countdown pile. If the countdown pile is ever empty, everyone dies. Game over. At the end of the environment turn, put 1 card from the countdown pile into the environment trash. At the start of their turn, a player may skip the rest of their turn to add 1 card from the top of the environment deck to the countdown pile. If the countdown pile ever contains 5 cards, the sequence is aborted, destroying this card and the countdown pile.
Worst Card (for the Heroes): Pervasive Red Dust: At the end of the environment turn, destroy all equipment cards. At the start of the environment turn, all players may discard 1 card to destroy this card. When this card is destroyed, each player may put 1 equipment card from their trash into play.
Oddest Way to Win (Achievement Time): Fire in the Biosphere: At the end of the environment turn, this card deals all targets 2 fire damage. Each hero must either destroy 1 of their ongoing cards or take 2 more fire damage. At the start of the environment turn, 1 player may discard 2 cards to destroy this card.
How to Escape: Stop the Self-Destruct Sequence as soon as you can. Heal as best you can and discard cards to get rid of nasty anti-hero effects. Meteor Storm could be your best friend—“Hero and villain cards and powers cannot deal damage”—so you may want to hold off skipping a turn and catch your breath by healing and/or drawing cards.