First Appearance: Sentinels of the Multiverse: Infernal Relics
Where it is: Limbo of the Multiverse.
Primary Damage Type: Energy
Secondary Damage Type: Psychic and Sonic
Deck Concept: An environment deck that manipulates the playing field in all aspects. In short, an environment deck that feels like an all-inclusive environment. Some cards help. Others hinder. Gage whether you should get rid of a card or not.
Biggest Global Effect: Imbued Vitality: When this card enters play, destroy all other distortion cards. Each ongoing and equipment card now has a maximum HP of 6
Worst Card (for the Heroes): Ethereal Bonds (9 HP): At the end of the environment turn, this card deals the hero target with the highest HP 2 energy damage. A target dealt damage this way cannot deal damage until the start of the next environment turn.
Oddest Way to Win (Achievement Time): Falling Statuary: At the start of the environment turn, this card deals the non-environment target with the second highest HP X psychic damage, where X = the number of cards in the environment trash.
Bonus Odd Way to Win (Achievement Time): Ghostly Images: When this card enters play, each player reveals the top card of their deck. If it is a one-shot, put it into play. If it is not a one-shot, discard it and deal that hero 2 psychic damage. At the end of the environment turn, destroy this card.
How to Escape: There aren’t that many targets to this environment. You should definitely take out Ethereal Bonds as soon as you can because yikes. Explosive Bubbles can get tricky, especially when you have more than one in play. You may also want to destroy Imbued Vitality if it comes into play. There are already cards that target hero ongoing and equipment cards. You don’t need to have villain and environment cards targeting these cards with low HP. On a side note, the artwork for Imbued Vitality is precious. Other than that, you have to roll with the distortion punches.