First Appearance: Sentinels of the Multiverse: Infernal Relics
Where it is: As the name implies, it’s the Tomb of Anubis in Giza.
Primary Damage Type: Melee and Infernal
Secondary Damage Type: Fire
Deck Concept: Reward heroes by having them complete trials—not unlike the ones Hercules completed. This environment deck also sports some of the beefiest environment targets in the Multiverse.
Biggest Global Effect: Swinging Blades: At the end of the environment turn, deal each target 3 melee damage. At the start of the environment turn, a hero target may take (H)—where H = to the number of heroes—minus 2 melee damage. If they take damage this way, destroy this card.
Worst Card (for the Heroes): Swarm of Scarabs (5 HP): Reduce damage dealt to this card by 1. Players cannot draw hero cards.
Oddest Ways to Win (Achievement Time): There are a lot of weird ways for heroes to win in this environment so let’s save space and list them here.
Anubis (20 HP): Anubis is immune to damage from environment cards. The first time a non-environment card is destroyed each turn, this card deals the non-environment target with the second highest HP 2 infernal damage.
Swinging Blades: At the end of the environment turn, deal each target 3 melee damage. At the start of the environment turn, a hero target may take (H)—where H = to the number of heroes—minus 2 melee damage. If they take damage this way, destroy this card.
Nomti (9 HP): At the end of the environment turn, this card deals the non-environment target with the second highest HP 4 melee damage.
Spike Trap: At the start of the environment turn, deal the target with the lowest HP 3 melee damage. At the end of the environment turn, a player may destroy 1 of their equipment cards to destroy this card.
The Challenge of Fire: At the end of the environment turn, deal each target 2 fire damage. At the start of the environment turn, each player may discard up to 3 card. If (H) plus 2 cards are discarded this way, destroy this card.
Shamise (7 HP): When this card enters play, search the environment trash and deck for the Rod of Anubis. Put it into play. If you searched the environment deck, shuffle it. At the end of the environment turn, Shamise deals the non-environment target with the second lowest HP 2 infernal damage.
Mdjai (10 HP): Reduce damage to environment targets by 1. At the end of the environment turn, this card deals each non-environment target 1 melee damage.
How to Escape: The Tomb of Anubis hurts villain targets almost as much as it hurts hero targets. Focus on the cards that impede you the most. These are usually the trials, and they sometimes come with a prize. Anubis can be a pain but he doesn’t deal as much damage as Nomti. Swarm of Scarabs is a no-brainer. You have to get rid of it as soon as you can. There isn’t much else to say about the Tomb of Anubis except to have fun winning in all the bizarre ways you can.