Spotlight: The Wraith

First Appearance: Sentinels of the Multiverse: Base GameSotM_TheWraith01
Who she is: She’s the Batman of the Sentinels of the Multiverse’s main superhero team, the Freedom Five
Innate Power: Stealth: Prevent the next 2 damage that would be dealt to the Wraith.
Primary Damage Type: Projectile
Secondary Damage Type: Melee
Nemesis: Spite



Deck Concept: Quite possibly the most versatile of all hero decks, the Wraith deck can do pretty much anything: damage or control.
Deck Strength: Like the major influence of her deck the Wraith doesn’t really need a team to kick some serious tail. In fact, I wouldn’t be surprised if she doesn’t have hidden records and plans to neutralize her teammates a la the Justice League story arc, Tower of Babel.

SotM_TheWraith02Best Team Support Card: Infrared Eyepiece: Look at the top 2 cards of the villain deck. Put 1 of them on top of the villain deck and the other on the bottom of the villain deck. Draw a card.
Best Personal Support Card: Impromptu Invention: Draw a card. Search your deck for an equipment card and either put it into play or your hand. Shuffle your deck. You may play a card.
Best Attack: Throat Jab: The Wraith deals 1 target 2 melee damage. That target cannot deal damage until the start of your next turn.
Deck Weakness: Not much. There are some cards you wish might be stronger or last longer but that’s nit-picky. The set up for her abilities can be slow because she uses a lot of equipment cards (like Batman), and she hates it when villain and environment decks destroy her equipment cards. But let’s be honest, even the Wraith’s weakest card isn’t that bad.


Worst Card: Combat Stance: The first time the Wraith is dealt damage by a target each turn, the Wraith deals that target 2 melee damage.
Ultimate Team-up: The Wraith doesn’t need any stinking teammates; she’s a wrecking machine onto herself. In all seriousness she works well with, or rather independently from anyone, but there is one notable anti-team-up. The Wraith doesn’t jive well with Ra’s Imbued Fire, which changes all hero damage to fire type damage. The Wraith doesn’t do fire well. She pumps up her projectile damage and that doesn’t do you any good if she doesn’t deal projectile damage.

The Wraith’s Smoke Bombs card can redirect damage which works well with heroes sporting damage immunity or damage negation like Legacy, Visionary, Nightmist, or the Scholar. The villain deck control component of the Wraith’s deck, Infrared Eyepiece, works in concert with the Visionary, Nightmist and Tempest decks, allowing the heroes to lockdown their foes abilities.