Spotlight: Silver Gulch, 1883

SilverGulch02First Appearance: Sentinels of the Multiverse: Promo
Where it is: The Wild, Wild West of the Multiverse
Primary Damage Type: Projectile
Secondary Damage Type: Melee, Fire, and Energy
Deck Concept: Include the only lose condition in an environment deck and add some nasty gunman, cover items that shield environment targets to the nines, and a law man. Mix well.
Biggest Global Effect and Worst Card (for the Heroes): Lost in the Past: When this card enters play, discard the top 2 cards of the environment deck. At the end of the environment turn, if there are no cards in the environment trash, the characters are lost in time. Game Over. At the start of the environment turn, put the top card of the environment trash on the bottom of the environment deck.

SilverGulch01Oddest Ways to Win (Achievement Time): There are a lot of weird ways for heroes to win in this environment so let’s save space and list them here.
Explosives Wagon (9 HP): Increase all damage dealt by 1. When this card is destroyed, deal each target 2 fire damage and 2 projectile damage.
Prickly Cactus (3HP): Whenever a non-environment target deals melee damage to an environment card, this card deals that target 2 melee damage.
Matthew Hayes (6 HP): Reduce damage dealt to this card by 1 for each cover card in play. At the end of the environment turn, this card deals the non-environment target with the lowest HP 4 projectile damage.
Cyrus Hayes (4 HP): Reduce damage dealt to this card by 1 for each cover card in play. At the end of the environment turn, this card deals the 2 non-environment target with the lowest HP 3 projectile damage each.
Tyler Hayes (8 HP): Reduce damage dealt to this card by 1 for each cover card in play. At the end of the environment turn, this card deals each non-gunman target 2 projectile damage.
Sheriff Pratt (7 HP): Reduce damage dealt to this card by 1 for each cover card in play. At the end of the environment turn, this card deals the villain or gunman target with the lowest HP 3 projectile damage.
Sustain the Portal: When this card enters play, 1 player may discard 1 card. If they do, discard the top card of the environment deck. At the end of the environment turn, deal each target 2 energy damage and destroy this card.

SilverGulch02How to Escape: Lost in the Past negates some of Visionary’s effects of shuffling the environment trash into the environment deck. You can’t possibly win with The Ennead either if Lost in the Past is in play for any amount of time. This has to be the single worst environment card.

Fortunately, there’s another time portal card called Sustain the Portal and that allows you to discard the top card of the environment deck. But it only lasts for one turn. You have to squash Lost in the Past before you can consider the chain of gunmen and cover.

Silver Gulch, 1883 would be difficult with just its gunmen and cover. If you have more than one cover card in play, you have to take out the cover cards before you can hope to damage the gunmen. Meanwhile, the gunmen are picking off your team one by one. You do have Sheriff Pratt on your side, but he’s one man against an army. Good luck trying to keep him in the game for any amount of time.

And time is really something you don’t have with Silver Gulch. This environment deck flies, so you’re back to dealing with Lost in the Past before you know it. I suggest fighting a quick villain, or else you’ll find yourself on the wrong side of a time portal.