Hey, hey! Kyra Kyle here. We haven’t done a My Favorite segment for a tabletop game in a while and this month may be the best time to discuss Horrified, a cooperative board game where players try to slay, free, or contain famous monsters. By this point, Horrified has covered Universal movie monsters, American cryptids, and Greek mythological creatures. The monsters may change but the concept remains. I could choose quite a few game mechanisms as my favorite, but I may have to go with each monster’s character.
Horrified does a great job of conveying who most of these monsters are. Frankenstein’s monster and his bride need to be taught how to be human and be shown love. The elusive Big Foot wants to be left alone. And the heroes must return Cerberus to the gates of Hades. Each monster has their own flavor, their own character. And for the most part, Horrified captures the essence of these monsters.

Like many cooperative games, Horrified can unravel at times. Something spawns in an inaccessible place at the worst possible moment or the opposite occurs, and everything becomes super easy because luck favors the players. But despite the luck of the draw (literally, you draw tokens from a bag), Horrified always gives each monster their own feel. Usually, the folks at Prospero Hall (the designers who made the game), capture what makes these monsters/creatures/cryptids who they are and each monster functions as its own mini puzzle.
Horrified builds on the tradition of games like Sentinels of the Multiverse. It could’ve given players their own unique powers and kept it at that but chose to grant the antagonists their own powers. But it goes deeper than older games. Most of these monsters seem real. The aforementioned Big Foot will run away from our heroes. The Yeti only wants what’s best for their little ones. Many of these monsters are more than mindless, well, monsters. And even the ones who could be categorized as mindless have a distinct goal they wish to accomplish.

Of course, there are other great elements and how these elements weave together makes Horrified a great game for spooky season. Every round a card is drawn that will seed the board with items, potentially bring in civilians, and inform the monsters what they’ll do. It’s a simple and elegant system that requires minimal upkeep from turn to turn. And the monsters will act after each player’s turn. Whenever the deck runs out, the monsters win. The heroes win if they can satisfy each of the monster’s mini puzzles.
So good. If you have the chance this Halloween, give Horrified a try. Board game cafes are a great way to test drive a tabletop game. Many local game shops will have demo copies of games as well. And of course there’s always board game conventions.
What are your favorite elements of Horrified? Have you ever played a game without making monster noises? I haven’t, even when I play a solo game. Let us know your thoughts in the comments. And wherever you are, I hope you’re having a great day.
