Geekly Comics for the Week of 6/8/16


I only got two books this week, so this should be pretty short. I probably should have gotten Action Comics and Detective Comics but they weren’t in my pull file for some reason. I assume there was a mix-up with the decision to go back to the pre-New 52 numbering for those titles. I’ll hope to pick them up as back issues and get caught up soon. So, in the absence of those two, I only had Wonder Woman: Rebirth #1 and Daredevil this week.

Wonder Woman‘s rebirth issue followed the trend I’ve seen in DC by using Rebirth as a way to voice a lot of the grievances fans have had with The New 52. In fact, that’s pretty much what this issue does. It talks about the contrasting continuities, makes Diana frustrated with the “changing story” of her own past, and it appears as though that’s going to be made a storyline. The bad news is that’s a pretty thin premise to build a good comic issue on, and it shows here. This issue doesn’t have much actually happening in it at all, and that’s been another common thing with the Rebirth titles. They’re almost meant to be “optional” reads for fans, and in general, I like that for any event, but I wish there were more of a payoff for “opting” in. This is a decently written book, even if it leans on a lot of cliches, and the artwork is solid. I’ve been really hoping for a return to quality for Wonder Woman as it feels like the book has floundered since Brian Azzarello’s run (which was excellent). This wasn’t a groundbreaking start, but it was enough to give me some hope for what’s ahead.

Daredevil put out what I would call its first throw-away issue in recent memory. It’s been one of Marvel’s most consistently solid books, and issue #8 had potential to be interesting. The problem is that it took a premise that could have made a good scene, and it tried to make a book of it. Daredevil is trying to bluff his way through a poker game. He can’t read his cards (because he’s blind), but he can sense his opponent’s reaction to their hand. It’s an interesting idea, sort of a re-imagined take on James Bond at Casino Royale, but it wears thin only a few pages into the story. What real action there is comes a bit late in the story, and the payoff doesn’t feel quite worthwhile when measured against the buildup. I’m not so much worried about the book going forward as this really just comes off as an experiment that didn’t pan out, a forgettable chapter in what can still be a good story.

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