Guide: Thor

Real Name: Thor Odinson
First Comic Book Appearance: Journey into Mystery (August 1962)
Affiliations in Comic Books: Asgardian Gods, Avengers, Cosmic Champions, God Squad, Guardians of the Galaxy, Revengers, Thor Corps., Unity Squad

Marvel United Appearance: Marvel United: Tales of Asgard (July 2020)
Marvel United Team Decks: None

Heroics

3 Heroics Marvel United

Attack

5 Attack Tokens Marvel United

Move

5 Move Tokens Marvel United

Wild

Wild Token Marvel United

Special Effects on Cards

Mjolnir: Three Attack against a single enemy in your Location. Since “Mjolnir” always accompanies a Move, Thor can choose to deal his 3 Attack against an enemy first and then Move or Move and then deal his 3 Attack against an enemy. “Mjolnir” works best against the main villain or one of their henchmen.

Overall

Thor can zing around the board and deal copious amounts of damage, especially if you can time “Mjolnir” against the main villain or their henchmen. But he sports a little less in the Heroics department and needs a little support from a Hero with a good Heroics rating.

Good Teammates

The Heroes who accompany Thor in the Tales of Asgard expansion (Beta Ray Bill, Korg, and Valkyrie) tend to focus on the same areas of the game as him. They aren’t horrible options, but you may be best served pairing Thor with someone from the core set like Cap, Ant-Man, Captain Marvel, or Iron Man.

Other Tales of Asgard Heroes

Beta Ray Bill
Korg
Valkyrie

Tales of Asgard Villain

Loki

Guide: Valkyrie

Real Name: Brunnhilde
First Comic Book Appearance: Defenders (November 1972)
Affiliations in Comic Books: A-Force, Asgardian Gods, Exiles, Defenders, Lady Liberators, Secret Avengers, Thor Corps., Thunderbolts, Ultimates

Marvel United Appearance: Marvel United: Tales of Asgard (July 2020)
Marvel United Team Decks: None

Heroics

3 Heroics Marvel United

Attack

5 Attack Tokens Marvel United

Move

2 Move Marvel United

Wild

Wild Token Marvel United

Special Effects on Cards

Warsong: You may move to any Location. 1 Attack (at the bottom of the card) accompanies all three copies of “Warsong.” So, Valkyrie can move to any Location and then use her 1 Attack or use her 1 Attack and move to any Location.

This is a nice ability. Without it, Valkyrie would be as immobile as Korg. With it, she may equal Thor and Beta Ray Bill for their excellent movement. The ability to choose when to move to any Location is great. Valkyrie can dole out extra Attack or Heroics, depending on what card the player before her plays.

Overall

Valkyrie delivers a lot of damage. Her “Warsong” ability also makes up for low Move. But she still doesn’t have a lot of Heroics in her deck. She’s best served with teammates who can make up for that shortcoming or she battles a villain with who requires a lot of Attack. Henchmen heavy villains (like Red Skull), villains with a lot of health (Killmonger), and villains who place a lot of thug tokens (like Ultron) can be good options.

Good Teammates

The Heroes who accompany Valkyrie in the Tales of Asgard expansion (Thor, Beta Ray Bill, and Korg) also tend to have a lot of Attack. They aren’t horrible options, but you may be best served pairing Valkyrie with someone from the core set like Captain America, Ant-Man, Captain Marvel, or Iron Man.

Other Tales of Asgard Heroes

Beta Ray Bill
Korg
Thor

Tales of Asgard Villain

Loki

Guide: Ghost-Spider

Real Name: Gwendolyne Maxin “Gwen” Stacy
First Comic Book Appearance: Edge of Spider-Verse (September 2014)
Affiliations in Comic Books: A-Force, Marvel Rising, Web Warriors

Marvel United Appearance: Marvel United: Enter the Spider-Verse (July 2020)
Marvel United Team Decks: None

Heroics

5 Heroics Marvel United

Attack

Move

4 Move Tokens Marvel United

Wild

2 Wild Tokens Marvel United

Special Effects on Cards

1) Webweaver: Swap two Threat cards in play.

“Webweaver” has an interesting effect that can work well against the villain included in the Enter the Spider-Verse expansion (Green Goblin). Keep in mind that the two Threat cards need to be “in play.” You cannot replace a Threat card with one that has already been cleared or as in the case of Green Goblin, one that is still a part of the facedown Threat deck.

This ability has a lot of utility as so many henchmen deal damage whenever the main villain uses their BAM! effect. Players can group those Threats together. Or they rearrange Threat cards in a way that can facilitate clearing them, moving Threat cards with clear requirements players may have in their hands closer to the Heroes.

2) Webdancer: You cannot take any damage until the beginning of your next turn.

“Webdancer” is like Wasp and Ant-Man’s “Shrink” ability. Damage can come from a lot of different sources in between turns and it’s a nice ability to have.

3) Acrobatic Fighting: Defeat all Thugs in your Location.

“Acrobatic Fighting” is a great ability for a Location filled with Thugs. Another Attack accompanies this effect, so you will most likely need the player before you to play a Move symbol because a printed action can be performed before or after you use symbols. If the player before you played a Move, you’ll be able to use the Attack on a different target than the Thugs you can defeat on a Location.

Note: This ability says to “defeat all Thugs,” so it doesn’t matter how much Attack is needed to defeat a Thug (some Threat cards can increase a Thug’s health), you defeat all Thugs.

Overview

Ghost-Spider specializes in Heroics and Move. Her “Acrobatic Fighting” can go a long way to make up for lower Attack, but it’s very specific and only does well if there’s a Location with a lot of Thugs. She may need to be teamed up with someone with a lot of Attack. She’s best against a villain with a lot of Threat cards that require Heroics to clear and with rescuing Civilians.

Good Teammates

Miles Morales and Spider-Ham (also from the Enter the Spider-Verse expansion) are good teammates, and you could also try using Hulk, Black Widow, or Iron Man from the core set.

Other Enter the Spider-Verse Heroes

Miles Morales
Spider-Ham
Spider-Man

Enter the Spider-Verse Villain

Green Goblin

Guide: Miles Morales

Real Name: Miles Morales
First Comic Book Appearance: Ultimate Fallout (August 2011)
Affiliations in Comic Books: Avengers, Champions, S.H.I.E.L.D., Ultimates, Web Warriors

Marvel United Appearance: Marvel United: Enter the Spider-Verse (July 2020)
Marvel United Team Decks: None

Heroics

4 Heroics Tokens Marvel United

Attack

5 Attack Marvel United

Move

Move Marvel United

Wild

3 Wild Tokens Marvel United

Special Effects on Cards

1) Web: If you are in the same Location as the Villain, delay the next Villain Turn by one card.
“Web” is another interesting ability from the Enter the Spider-Verse Heroes. Miles can delay the Villain turn by one card, meaning that if the villain turn were to occur after three Hero cards, it will take four Hero cards. Or if the Villain is under pressure (one mission completed), it will take three Hero cards instead of two.

This effect can buy time for the Heroes if the Villain is under pressure. It can also turn the tide and afford the Heroes the possibility to finish multiple missions. Many of the Enter the Spider-Verse Heroes have abilities that can affect the flow of combat and that’s welcome.

2) Invisibility: You cannot take any damage until the beginning of your next turn.
“Invisibility” is like Ghost-Spider’s “Webdancer” ability. Damage can come from a lot of different sources in between turns and it’s a nice ability to have.

3) Venom Strike: Two Attack against a single enemy in your Location.

One Attack accompanies “Venom Strike.” Miles can choose to use his ability (two Attack on one target) and then use his symbols (at least one Attack on another target) or use his symbols and then his ability.

Overview

Miles Morales has a lot of Heroics and Attack with a decent number of Wild symbols, so he has versatility with the Villains he can face. It doesn’t matter if a Villain features henchmen and has a lot of health or has Threat cards (that require Heroics) and floods the field with Civilians. That’s great. But he’s the slowest of all Heroes in Enter the Spider-Verse. He’ll need someone with great movement.

Good Teammates

Miles needs Move. Fortunately, there are a couple of options in the Enter the Spider-Verse expansion: Ghost-Spider and Spider-Man. It’s also thematic to have the three of them team up against a foe. But there are some options in the core set as well. Hulk and especially Wasp make good teammates.

Other Enter The Spider-Verse Heroes

Ghost Spider
Spider-Ham
Spider-Man

Enter the Spider-Verse Villain

Green Goblin

Guide: Spider-Ham

Real Name: Peter Benjamin Porker
First Comic Book Appearance: Marvel Tails Starring Peter Porker, the Spectacular Spider-Ham (November 1983)
Affiliations in Comic Books: Web Warriors

Marvel United Appearance: Marvel United: Enter the Spider-Verse (July 2020)
Marvel United Team Decks: None

Heroics

Heroics Marvel United

Attack

5 Attack Tokens Marvel United

Move

3 Move Tokens Marvel United

Wild

2 Wild Tokens Marvel United

Special Effects on Cards

1) Toony Weapon: One Attack in any Location

An Attack symbol accompanies “Toony Weapon.” The ability to strike any Location is nice, but the one Attack is a little underwhelming.

2) Toony Web: If you end your turn in the Villain’s Location, negate the next Villain movement.

“Toony Web” has an interesting effect. It continues the trend of Enter the Spider-Verse Heroes capabilities to affect the flow of the game. Spider-Ham has the weakest of these effects.

It’s at least very situational. You must end your turn in the Villain’s Location and if the Villain has movement, that movement is negated. If the Villain has a BAM! effect on their card, you may not want to occupy the same space as the Villain. But there could be certain situations (very niche) where you may want “Toony Web’s” effect.

3) Toony Essence: Until the beginning of your next turn you cannot be forced to discard your last card.

“Toony Essence” is an oddly specific variation of the “you cannot receive damage until the beginning of your next turn” series of Hero abilities. Damage is the most likely way a Hero will discard. But “Toony Essence” only takes effect if the card in question is the last card in your hand. If you have two or three cards in your hand, you’ll still have to discard no matter the effect.

There are a few other effects besides damage that can cause a Hero to discard, but players are highly unlikely to encounter them while Spider-Ham has only one card in his hand. I could see this effect working better if another card in Spider-Ham’s deck caused him to discard cards to gain tokens (or another benefit), but since that’s not the case, “Toony Essence” underwhelms.

Overview

Spider-Ham has adequate Move and a lot of Attack, but he’s the worst Hero in the Enter the Spider-Verse expansion for Heroics. He works best when he battles an enemy with a lot of henchmen or ones with a lot of health. You should also consider pairing Spider-Ham with another Hero with plenty of Heroics.

Good Teammates

Fortunately, every other Hero in the Enter the Spider-Verse expansion has a lot of Heroics. Ghost-Spider and Miles Morales are well above average, while Spider-Man has an ability that make up for him having a little less. Captain America, Ant-Man, and Captain Marvel from the core set are also good options.

Other Enter the Spider-Verse Heroes

Ghost Spider
Miles Morales
Spider-Man

Enter the Spider-Verse Villain

Green Goblin

Guide: Spider-Man

Real Name: Peter Benjamin Parker
First Comic Book Appearance: Amazing Fantasy (August 1962)
Affiliations in Comic Books: Avengers, Cosmic Champions, Defenders, Fantastic Four, Future Foundation, The Resistance, S.H.I.E.L.D., Ultimate Warriors, Web Warriors

Marvel United Appearance: Marvel United: Enter the Spider-Verse (July 2020)
Marvel United Team Decks: None

Heroics

3 Heroics Marvel United

Attack

3 Attack Tokens Marvel United

Move

5 Move Tokens Marvel United

Wild

2 Wild Tokens Marvel United

Special Effects on Cards

1) Great Responsibility: Rescue up to 3 Civilians in your Location. For each Civilian rescued with this Special Effect, gain 1 Attack token.

“Great Responsibility” delivers a great one-two punch. You may rescue up to 3 Civilians in your Location (which can be added to the mission if it hasn’t already been completed), and then gain the same number of Attack tokens equal to the Civilians rescued.

One Move accompanies all of Spider-Man’s special effects, so Peter can choose to move and then use his effect or use his effect and then move.

“Great Responsibility” is a fantastic ability. All the Civilians Spider-Man rescues must be at the same Location, but the Attack tokens he gains can be banked for use later. Spider-Man can also ignore the Heroics requirements for rescuing Civilians (some villain effect increase the number of Heroics required to rescue a Civilian); Spider-Man rescues up to 3 Civilians in his Location regardless of the Heroics requirement.

2) Great Power: Three Attack. For each Thug defeated with this Special Effect, gain 1 Heroics token.

“Great Power” is the reverse of “Great Responsibility.” Peter deals Three Attack at his Location and then gains Heroics tokens for each Thug defeated with “Great Power.”

One Move accompanies all of Spider-Man’s special effects, so Peter can choose to move and then use his effect or use his effect and then move.

Like “Great Responsibility,” “Great Power” is powerful. All the Thugs Spider-Man defeats must be at his Location, but the Heroics tokens Peter gains this way can be banked for the future.

3) Webslinging: Gain 2 Move tokens.

Simple but effect. Spider-Man gains 2 Move tokens. “Webslinging” completes Spider-Man’s three abilities. This token generation makes Spider-Man one of the most versatile Heroes.

Overview

Spider-Man has a lot of utility. He sports a little less than average Heroics and Attack, but his abilities “Great Power” and “Great Responsibility” can more than make up for this shortcoming. He also has one of the highest Move scores in Marvel United’s first wave. And he still has an average amount of Wild symbols. Spider-Man works against most Villains.

Good Teammates

Spider-Man has a lot of Move, and just in case his “Great Power” and “Great Responsibility” effects get used sub optimally (the board may not cooperate), you may want to pair him with Heroes who could pick up the slack in both Heroics and Attack. There are countless options if you choose this direction. (Captain America is a great option from the core set if you only have one Hero you’re adding.)

Or you could lean heavier toward Heroics or Attack, depending on which Villain you’re facing. Henchmen, high Villain health, and a lot of Thugs need Attack. Clearing other Threat cards and rescuing a heap of Civilians requires Heroics.

Other Enter the Spider-Verse Heroes

Ghost Spider
Miles Morales
Spider-Ham

Enter the Spider-Verse Villain

Green Goblin

Guide: Star-Lord

Real Name: Peter Jason Quill
First Comic Book Appearance: Marvel Preview (January 1976)
Affiliations in Comic Books: Light Brigade, Guardians of the Galaxy, Nova Corps, Imperial Guard, Infinity Watch, Ravagers, United Front

Marvel United Appearance: Marvel United: Guardians of the Galaxy Remix (July 2020)
Marvel United Team Decks: Infinity Watch

Heroics

4 Heroics Tokens Marvel United

Attack

Attack Marvel United

Move

4 Move Tokens Marvel United

Wild

5 Wild Marvel United

Special Effects on Cards

Problem Solver: Give an Attack, Heroics, or Move token from the pool to another Hero.

A Wild symbol accompanies each instance of “Problem Solver.” This ability solidifies Star-Lord’s position as the Guardians of the Galaxy’s leader. It’s a great teambuilding effect that’s versatile and can be useful during any phase of the game (before or after a Villain can be damaged).

No matter who Star-Lord’s teammates are and the game state, any of these tokens can help.

Overview

Star-Lord has above average Wild, Heroics, and Move symbols, but he’s well below average with Attack. He works best against Villains with plenty of Threats that require Heroics and rescuing Civilians. Peter is a great team player. The tokens he gifts teammates with “Problem Solver” can turn the tide of a game.

But if you face a Villain who requires a lot of Attack, you may want to pair him with teammates who deal a lot of damage.

Good Teammates

Star-Lord has a couple of great options in the Guardians of the Galaxy Remix expansion if you want to stay on theme. Gamora and Rocket both deal copious amounts of damage and can benefit from Star-Lord’s tokens. It’s almost as if they were designed to be played with Star-Lord. Groot can benefit just about any team with the special abilities present on all but two of his cards.

If you want to go off theme, Black Widow, Wasp, and Hulk are good options from the core set.

Other Guardians of the Galaxy Remix Heroes

Gamora
Groot
Rocket

Guardians of the Galaxy Remix Villain

Ronan

Guide: Rocket

Real Name: Rocket Racoon
First Comic Book Appearance: Marvel Preview (July 1976)
Affiliations in Comic Books: Avengers, Guardians of the Galaxy, Nova Corps, Resistance

Marvel United Appearance: Marvel United: Guardians of the Galaxy Remix (July 2020)
Marvel United Team Decks: None

Heroics

Heroics Marvel United

Attack

5 Attack Tokens Marvel United

Move

3 Move Tokens Marvel United

Wild

2 Wild Tokens Marvel United

Special Effects on Cards

1) Master Tinkerer: Gain 1 Wild token OR your Action tokens can be used twice this turn.

A Wild token is always welcome, but Rocket’s second option works best here. Using Action tokens twice in a turn can turn the tide quickly, and there are ways to gain extra action tokens within the Guardians of the Galaxy Remix expansion: Locations and Star-Lord.

You can spend these Action tokens twice this turn or hold onto them if you haven’t yet used the one copy of Rocket’s other special effect.

2) Raccoon Senses: Gain 1 Wild token OR convert any number of Action tokens you own into Wild tokens.

Again, a Wild token is welcome, but converting any number of your Action tokens into Wild tokens can be a game changer. The versatility of Wild tokens can’t be overstated. They can literally be used for anything in the game and are useful at any phase of the game (before or after a Villain can be damaged). And stockpiling tokens and then unleashing all your Wild tokens in a single turn can shift a mediocre turn into an amazing one.

Overview

Rocket sports a little less with Heroics. He’s average with Move and Wild symbols, but his tandem of abilities “Master Tinkerer” and “Raccoon Senses” can manipulate the total symbols he can generate. Attack is where Rocket excels. He does best against Villains who place a lot of Thugs, have a lot of henchmen, or have a bunch of health.

If you face a Villain who requires a lot of Heroics, you may consider teammates with plenty of those actions.

Good Teammates

Rocket has some good teammate options if you plan to stay on the Guardians of the Galaxy theme. Groot’s special effects provide utility for any other Hero, while Star Lord generates plenty of action tokens. In fact, Star-Lord can choose which action tokens (Heroics, Attack, or Move) he gives his teammates. This pairs great with Rocket’s “Master Tinkerer” ability.

If you plan to go off theme, you can choose the standard teambuilder Captain America from the core set or go with someone like Iron Man who can generate tokens, too. And Captain Marvel and Ant-Man are strong in the areas where Rocket is weakest.

Other Guardians of the Galaxy Remix Heroes

Gamora
Groot
Star-Lord

Guardians of the Galaxy Remix Villain

Ronan

Guide: Groot

Real Name: Groot
First Comic Book Appearance: Tales to Astonish (November 1960)
Affiliations in Comic Books: Guardians of the Galaxy, Marvel Monsters, Nova Corps, S.H.I.E.L.D.

Marvel United Appearance: Marvel United: Guardians of the Galaxy Remix (July 2020)
Marvel United Team Decks: None

Heroics

2 Heroics Tokens Marvel United

Attack

3 Attack Tokens Marvel United

Move

2 Move Marvel United

Wild

2 Wild Tokens Marvel United

Special Effects on Cards

1) I Am Groot!: You and another Hero deal Attack in your respective Locations.

Groot has four copies of “I Am Groot!” in his deck. An Attack accompanies this effect. So, Groot can deal two damage at his Location and one of his teammates can deal one damage at their Location. Groot’s deck encourages the Heroes to spread out on the board.

2) I Am Groot?: Move any other Hero to a Location adjacent to them.

Groot has three copies of “I Am Groot?” in his deck. A Move accompanies this effect. This set of cards essentially gives Groot and a teammate one Move.

3) We Are Groot: You and another Hero draw 1 card.

Groot has three copies of “We Are Groot” in his deck. One Heroics accompanies this effect. You can draw cards beyond your starting hand size of 3. “We Are Groot” is one of the few effects that allows Heroes to do this, making it a very strong card.

Overview

Groot has the customary Wild symbols: one card with one and one card with two. But he has below average symbols for the rest: Heroics, Attack, and Move. He makes up for this shortcoming with his special effects which grants his teammates the same action, essentially giving two copies of the same effect.

So, Groot benefits from teammates with higher symbols in any of the three main stats: Heroics, Attack, and Move. This makes Groot playable with just about any other Hero.

Good Teammates

Anyone can be a decent teammate for Groot. Someone high in symbols is a great choice. Fortunately, there are plenty of good choices to choose from in the Guardians of the Galaxy Remix expansion. Gamora and Rocket specialize in Attack, while Star-Lord has great Heroics and Move and can generate Wild tokens for his teammates.

If you want to go off the Guardians of the Galaxy theme, Ant-Man, Black Widow, and Hulk from the core set are options. I could include just about anyone else from the core set, too. With his special effects, Groot is the consummate teammate.

Other Guardians of the Galaxy Remix Heroes

Gamora
Rocket
Star-Lord

Guardians of the Galaxy Remix Villain

Ronan

Guide: Gamora

Real Name: Gamora Zen Whoberi Ben Titan
First Comic Book Appearance: Strange Tales (June 1975)
Affiliations in Comic Books: A-Force, Champion of the Universe, Children of Thanos, Guardians of the Galaxy, Infinity Watch, Nova Corps

Marvel United Appearance: Marvel United: Guardians of the Galaxy Remix (July 2020)
Marvel United Team Decks: Infinity Watch

Heroics

2 Heroics Tokens Marvel United

Attack

5 Attack Tokens Marvel United

Move

3 Move Tokens Marvel United

Wild

2 Wild Tokens Marvel United

Special Effects on Cards

1) Deadliest in the Galaxy: Each Wild or Attack token you spend this turn gets you an additional Attack action.

While potentially powerful, “Deadliest in the Galaxy” requires Gamora to have Wild and/or Attack tokens. She doesn’t generate her own tokens. There are a few token producing options in the Guardians of the Galaxy Remix expansion.

Furthermore, she also doesn’t gain an Attack token to use during a later turn; she gains an additional Attack action which must be used this turn, or you waste the action. So, “Deadliest in the Galaxy” is best used when there are a lot of Thugs or henchmen in play or if the villain can be damaged.

Overview

Gamora has a fair amount of Move and Heroics, but she shines with Attack and that makes sense for her character. She does best against a Villain who summons a lot of Thugs, has a lot of henchmen, or one with a bunch of health. Or you could pair her with a Hero who can make up for her deficiencies. She also benefits from teammates who generates Wild and Attack tokens, so she can take full advantage of her “Deadliest in the Galaxy” effect.

Good Teammates

If you want to stay on the Guardians of the Galaxy theme, Groot and Star-Lord are great options. Groot provides a lot of support (most of his cards have a special effect that can aid the team), and Star-Lord can produce tokens. The Morag Location (in the Guardians of the Galaxy Remix expansion) is another way to get Wild tokens. If you don’t care about staying on theme, Captain America and Iron Man from the core set are also good options.

Other Guardians of the Galaxy Remix Heroes

Groot
Rocket
Star-Lord

Guardians of the Galaxy Remix Villain

Ronan