Guide: Wasp

Real Name: Hope van Dyne (Hope Pym in the comics)
First Comic Book Appearance: A-Next (April 1999)
Affiliations in Comic Books: Avengers, Defenders, Lady Liberators, Mighty Avengers, Superhero Squad, Ultimates, Uncanny Avengers

Marvel United Appearance: Marvel United Core Set (July 2020)
Marvel United Team Decks: None

Heroics

Attack

Move

Wild

Special Effects on Cards

1) Wings: You may move yourself and any number of Heroes from your Location to any other Location.

Wow! “Wings” (the first card of its kind) is a game changer. It potentially grants the whole team movement to anywhere. The only downside is that the players must stick together, and that doesn’t always happen. Still, “Wings” is a great card to play after the villain can be damaged (heroes complete two mission cards). Everyone warps to the villain’s location and wails on them.


2) Energy Projection: You can move to any Location and 1 Attack there.

“Energy Projection” isn’t bad. The Attack printed on the bottom of the card can be used before or after you move to any Location. Any card that provides flexibility is great.


3) Shrink: You cannot take any damage until the beginning of your next turn.

Like Ant-Man, Wasp’s “Shrink” makes it impossible for her to receive damage. Not bad. Damage can come from several sources: the boss, henchmen, and other effects. And the best way to heal damage is to not take damage in the first place.

Overview

Wasp skews toward Move and Attack, so henchmen heavy villains (like Red Skull in the core set) are a good choice for her. But Hope’s great Move score can allow for a lot of Heroics if she’s teamed up with the right characters. That said, I’ve found players sticking together more with Wasp than most other characters (in the core set) because she may have her “Wings” card in her hand. That’s not necessarily a bad thing, but some players may want to freelance and not like that playstyle.

“Energy Projection” offers a lot of utility. More than most cards that grant Attack from the core set. And “Shrink” is a strong card, but it could hurt more with Wasp than Ant-Man. Both heroes ignore damage with this ability, but Wasp is more likely to be at a Location with teammates. She’ll avoid damage; her teammates won’t.

Note: Remember to time completing the first and second missions as close together as possible to avoid the villain speeding up too soon.

Good Teammates

Wasp has plenty of Attack and Move, so teammates with a lot of Heroics work best. Captain America and Captain Marvel are good choices. But she was made to be paired with Ant-Man. It’s like they’re a couple or something.

Other Core Set Heroes

Ant-Man
Black Widow
Captain America
Captain Marvel
Hulk
Iron Man

Core Set Villains

Red Skull
Taskmaster
Ultron

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