Guide: Iron Man

Real Name: Anthony Edward Stark
First Comic Book Appearance: Tales of Suspense (December 1962)
Affiliations in Comic Books: Avengers, Force Works, Light Brigade, S.H.I.E.L.D., Ultimates

Marvel United Appearance: Marvel United Core Set (July 2020)
Marvel United Team Decks: Force Works, Illuminati, West Coast Avengers

Heroics

Attack

Move

Wild

Special Effects on Cards

1) Stark Resources: Distribute 2 Move tokens from the pool among any number of Heroes.

“Stark Resources” is versatile. Move is something you don’t think about until you desperately need it, and “Stark Resources” allows Iron Man to give Move tokens to any Heroes, including himself.

2) Advanced Combat Analysis: Distribute 2 Attack tokens from the pool among any number of Heroes.

Like “Stark Resources,” “Advanced Combat Analysis” distributes Attack tokens. It’s great for dealing out those final blows to the boss. Again, Iron Man can target himself and give himself Attack.

3) Power Recharge: You may draw cards until you have 3 in your hand.

“Power Recharge” comes in handy if you’ve taken any damage. Whenever a hero receives damage, they must discard a card from their hand and their hand size decreases by 1. “Power Recharge” does what it says. It recharges Iron Man to full strength. So, yes, even if you had taken two damage during the game and had discarded until you had a hand size of 1, “Power Recharge” can get you back to a hand size of 3.

Overview

Iron Man is another balanced hero. But he does lean more toward Attack. So, villains with a lot of henchmen are a good choice of villain for Iron Man. Red Skull (from the core set) makes for a good opponent.

I value “Stark Resources” more than “Advanced Combat Analysis” because Move often gets overlooked. People tend to gravitate toward heroes with large damage numbers. Even so, the two are great cards and the flexibility of both abilities is welcome. Too often, heroes give tokens to teammates or to themselves. Tony has a choice.

“Power Recharge” is a great card, too. But you could end the game quicker by drawing extra cards. Players lose the game if any deck can’t draw cards at the beginning of their turn (villain or hero). If you use “Power Recharge” after being whittled down to a hand size of 1, you’ll be cutting time off the game clock by two turns. Still, you could draw into the card you need to defeat the boss.

Note: Remember to time completing the first and second missions as close together as possible to avoid the villain speeding up too soon.

Good Teammates

Iron Man doesn’t need much. Since he leans toward Attack, characters with more Heroics make sense. Captain America, Ant-Man, and Captain Marvel from the core set work well.

Other Core Set Heroes

Ant-Man
Black Widow
Captain America
Captain Marvel
Hulk
Wasp

Core Set Villains

Red Skull
Taskmaster
Ultron

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