Action Point (AP) Allowance System games grant each player a certain number of points per turn. APs can be spent on available actions during a player’s turn—given that the player has enough points to perform the action—until all points are spent. The AP Allowance System affords greater freedom for players over how they execute their turn. Forbidden Desert is a great example of an AP Allowance System game. Players may choose between several actions: movement, fetching water, trading gear with another player, excavating a tract of land, digging out sand, and even some special abilities.